![]() ![]() The game's difficulty is accessible to complete Arcade mode's cups, and finish the basic story ending by beating Nitros Oxide after coming first in the 16 main Adventure Trophy Races. Relic Races also help you to hone your skills as you collect numbered crates that temporarily freeze time. However, some CTR letters will only be reached by a skilled driver for example, the letter 'T' in Crash Cove where you must turbo boost jump from a pool to a wooden bridge, across to a ship. These add value in a similar way to collecting the letters SKATE in PSone's Tony Hawk's Pro Skater, because searching for CTR letters helps to uncover secret routes and shortcuts. Tropy's Time Trial ghost, and completing coloured Gem Cups in the Adventure hub’s Gem Stone Valley, which are only available after collecting CTR Tokens and coming first throughout CTR challenges in Adventure mode. They're unlocked by repeatedly beating N. Seven secret characters are hidden on top of the eight starting line-up, to create a total possibility of 15 racers. Gin will shout out "one for the road", or Coco exclaims "Bandicoot power!" ![]() Their personalities shine through as they shout in excitement, for example when they pass another racer or unleash a weapon, as N. Neo Cortex are averagely balanced, while Tiny Tiger and Dingodile are large characters with the fastest top speed. Gin and Coco Bandicoot have excellent acceleration, Polar and Pura's karts handle brilliantly, Crash Bandicoot and Dr. Sticking to the design template of the original Super Mario Kart, the starting eight selectable characters are balanced between acceleration, handling, and top speed. This is before unlocking the last challenge against the final boss, Nitros Oxide, with an Oxide Station track that impressively traverses through glass tunnels with a view to outer space, and it includes the game's biggest and most exhilarating, long hang-time jump. Sanity Beach, The Lost Ruins, Glacier Park, and Citadel City), and face off against four boss garage racers across the world map's interconnected hub areas. The variety of Adventure mode is the highlight of this kart racer, as you drive between four main locations (N. Importantly, Warp Orbs that target first place don't feel as cheap as the blue shell that was first introduced in Mario Kart 64. They are well balanced against items that can be fired backwards in defence, like Explosive Crates and N. Naughty Dog implemented an equilibrium between weapons and power-ups, with forward propelling weapons including Bowling Bombs, Tracking Missiles, and Aku Aku/Uka Uka Masks, which provide a speed-up with temporary invincibility. The game innovated further by enabling you to have juiced up, more powerful weapons after collecting ten Wumpa Fruit littered around each track. The dependable physics and tight controls when adjusting your kart in mid-air to stay in complete control on the icy roads shows how much Naughty Dog worked on getting the feel of Crash Team Racing right. For example, racing around the brilliant Polar Pass track is most effective by constantly sliding around tight turns to build up your Turbo Boost Meter, combined with hopping into longer hang-time jumps for an extra boost. You can begin the race with a boost start, and time another quick burst forward whenever you return to the track after falling off the side. However, Crash Team Racing adds to this gameplay rule-set by encouraging the player to constantly combo turbo boosts. Just like in Super Mario Kart, on lower difficulties during the Arcade mode's cups, a rival character will appear consistently on top of the leader-board for each race, yet this rivalry becomes less prominent on the hard difficulty, as crossing the finish line in first against aggressive AI competitors becomes more chaotic. Crash Team Racing adheres to this model as you hop into a power slide around corners, collect ten Wumpa Fruit to make your kart juiced up, target speed boost pads, and use weapons and track shortcuts as a strategy towards victory. If you read the Nintendo Life review of Super Mario Kart, the original SNES title set out a solid template for gameplay in kart racing games. This combined effectively with graphics and a soundtrack that conveyed the fun and vibrancy of the Crash Bandicoot universe. Released in the same year as Speed Freaks, and colourful mascot racers like Bomberman Fantasy Race on PSone, Crash Team Racing stood out with balanced gameplay, excellent controls, and reliable kart manoeuvrability. In this case it's CTR: Crash Team Racing from 1999, which also happens to be the greatest kart racing game on the PSone. Start your engines, and fasten your seatbelts for another Naughty Dog creation. ![]()
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